// Starfield 
// Only o3.z affects
Buffer<float4> t1 : register(t1);

Buffer<float4> t0 : register(t0);

cbuffer cb3 : register(b3)
{
  float4 cb3[1];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[20];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[72];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[7];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  uint v1 : SV_VertexID0,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : SV_POSITION0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v1.x, vertex_id
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = (int)v1.x + asint(cb0[6].y);
  r0.y = (uint)r0.x << 1;
  r0.yzw = t1.Load(r0.y).xyz;
  bitmask.x = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.x = (((uint)r0.x << 1) & bitmask.x) | ((uint)1 & ~bitmask.x);
  r0.x = (int)r0.x * asint(cb3[0].y);
  r1.yz = t0.Load(r0.x).xy;
  o2.xy = r1.yz;
  r1.xyzw = t1.Load(r1.x).xyzw;
  r2.xyz = r1.yzx * r0.yzw;
  r0.xyz = r1.xyz * r0.zwy + -r2.xyz;
  r0.xyz = r0.xyz * r1.www;
  r2.xyz = r0.xyz * r1.yzx;
  r0.xyz = r0.zxy * r1.zxy + -r2.xyz;
  r0.xyz = r0.xyz * r1.www;
  r2.xyz = cb2[16].yyy * cb2[1].xyz;
  r3.xyz = r2.xyz * r0.yyy;
  r2.xyz = r2.xyz * r1.yyy;
  r4.xyz = cb2[16].xxx * cb2[0].xyz;
  r0.xyw = r0.xxx * r4.xyz + r3.xyz;
  r2.xyz = r1.xxx * r4.xyz + r2.xyz;
  r3.xyz = cb2[16].zzz * cb2[2].xyz;
  o0.xyz = r0.zzz * r3.xyz + r0.xyw;
  o1.xyz = r1.zzz * r3.xyz + r2.xyz;
  o1.w = cb2[9].w * r1.w;
  o0.w = 0;
  o2.zw = float2(0,0);
  r0.xyz = cb2[1].xyz * v0.yyy;
  r0.xyz = cb2[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb2[2].xyz * v0.zzz + r0.xyz;
  r1.xyz = cb2[3].xyz + cb1[71].xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r0.xyz = cb1[68].xyz + r0.xyz;
  r0.w = asuint(cb2[19].y) << 2;
  r1.xyzw = cb1[r0.w+1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb1[r0.w+0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb1[r0.w+2].xyzw + r1.xyzw;
  o3.xyzw = cb1[r0.w+3].xyzw + r1.xyzw;

float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);
o3.w += stereo.x * params.w;

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Sep 14 00:25:11 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// SV_VertexID              0   x           1   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// SV_POSITION              0   xyzw        3      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[7], immediateIndexed
dcl_constantbuffer cb1[72], dynamicIndexed
dcl_constantbuffer cb2[20], immediateIndexed
dcl_constantbuffer cb3[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t1
dcl_input v0.xyz
dcl_input_sgv v1.x, vertex_id
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output_siv o3.xyzw, position
dcl_temps 5
iadd r0.x, v1.x, cb0[6].y
ishl r0.y, r0.x, l(1)
ld_indexable(buffer)(float,float,float,float) r0.yzw, r0.yyyy, t1.wxyz
bfi r1.x, l(31), l(1), r0.x, l(1)
imul null, r0.x, r0.x, cb3[0].y
ld_indexable(buffer)(float,float,float,float) r1.yz, r0.xxxx, t0.zxyw
mov o2.xy, r1.yzyy
ld_indexable(buffer)(float,float,float,float) r1.xyzw, r1.xxxx, t1.xyzw
mul r2.xyz, r0.yzwy, r1.yzxy
mad r0.xyz, r1.xyzx, r0.zwyz, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, r1.yzxy, r0.xyzx
mad r0.xyz, r0.zxyz, r1.zxyz, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, cb2[1].xyzx, cb2[16].yyyy
mul r3.xyz, r0.yyyy, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r4.xyz, cb2[0].xyzx, cb2[16].xxxx
mad r0.xyw, r0.xxxx, r4.xyxz, r3.xyxz
mad r2.xyz, r1.xxxx, r4.xyzx, r2.xyzx
mul r3.xyz, cb2[2].xyzx, cb2[16].zzzz
mad o0.xyz, r0.zzzz, r3.xyzx, r0.xywx
mad o1.xyz, r1.zzzz, r3.xyzx, r2.xyzx
mul o1.w, r1.w, cb2[9].w
mov o0.w, l(0)
mov o2.zw, l(0,0,0,0)
mul r0.xyz, v0.yyyy, cb2[1].xyzx
mad r0.xyz, cb2[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb2[2].xyzx, v0.zzzz, r0.xyzx
add r1.xyz, cb1[71].xyzx, cb2[3].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
add r0.xyz, r0.xyzx, cb1[68].xyzx
ishl r0.w, cb2[19].y, l(2)
mul r1.xyzw, r0.yyyy, cb1[r0.w + 1].xyzw
mad r1.xyzw, r0.xxxx, cb1[r0.w + 0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb1[r0.w + 2].xyzw, r1.xyzw
add o3.xyzw, r1.xyzw, cb1[r0.w + 3].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
